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EXERCISES IN GAME AUTHORING

In the "Intro to Games" segment, the various properties of games are
discussed. The tutorials listed at right reference these principals.
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Basic Game Authoring in Director
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< ** BACK
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Legacy Files
These are the original files created for my game authoring class.
I now teach the class in Flash. Some may have a use for these,
so I continue to display them, but I dont support them.
WARNING! Don't copy and paste
code from the browser; I believe that invisible characters are
copied that will render Lingo scripts unusable. Write in code character
by character! |
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Elementary Scoring: Director vs Flash
Here are side-by-side tutorials in Director and
Flash for creating a simple Click-against-the-clock game. |
resource link |
Simple Shooting Gallery
A simple exercise that uses the Paint Window, a
custom mouse cursor, and castmember swapping within sprites on an
event. |
resource link |
Shooting Gallery 2
More refined shooting in an excercise that used keycodes, cases, and
custom handlers. |
resource link
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Collision Detection
Hard to think of a more important technique for active games. |
resource link
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Shooting Gallery 3: Variables
A further refinement of shooting gallery skills, this exercise will focus on using variables, booleans and randomizers.
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resource link
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