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If you're a beginner at anything, be careful
asking an expert: you may get a complicated answer
that will leave you more confused than you were before. This
is especially true of a high-tech subject like game authoring. Truth
to tell, some people take very easily to coding in Flash and Director,
and it's hard for these guys to see why a normal person just can't
get it.
These pages are not for them. There are a lot of sources for those guys,
such as the Macromedia site itself. But for artists
who have to work hard to pick up the technical side of interactive
authoring, there seem to be very few places to go. Artists
think in pictures and not numbers. They need not only to be shown
what scripting methods are available in ActionScript (and Lingo),
but also how these can be practically utilized in real projects.
I'm writing these lessons, tips and tutorials with that in mind.
I must say that I envy expert scripters,
I still have to work hard at coding. That puts me on your side when
it comes to explaining how it works. I think this is simple stuff
that functions well, presented in a progressive, visual environment.
Since these tutorials are in form of an ongoing "project", you can
more easily follow the train of thought, and thus use both the techniques
and the process to guide your own project work. I've travelled the
road you're on, and I hope I can smooth out the bumps for you.
— Mark Bocek
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